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Carnage Heart

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Modified on 2013/10/25 19:10 by 111.104.150.177 Categorized as 3D, Arena Games, Combat, Programming AI, Programming Games
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Carnage Heart is a video game for the PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.


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Gameplay

The game also features a fairly complex negotiation system that allows the player to purchase, research, or upgrade new equipment and parts. The OKEs themselves can be upgraded as well through this system, allowing for extended use of the same model for as long as possible. The various companies involved in the negotiation process can also provide valuable information about the purchases of the enemy, allowing the player to better plan for the next advancement in enemy technology.

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Combat

Once a player has created OKEs and formed them into units (with a maximum of three OKEs per unit), they may then assign a task to each unit; these include defending or capturing a base, patrolling, or moving to a specific location. When an enemy unit moves into the same space as one of the player's units, combat begins. The combat is carried out entirely based upon the software that was designed for each OKE during the programming phase.

The playing board itself varies in size depending on the mission. Each mission is the same, however, and only the strength of the opponent and the board itself will change. The mission is always to simply capture each enemy base on the map, and it becomes increasingly difficult as the game progresses.

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Sequels

Carnage Heart has had four sequels to date, all of which except EXA have only released in Japan:

- Carnage Heart EZ ("easy zapping") - an improved version of the original Carnage Heart with additional programming options (macros) and tougher AI opponents. It was released for the Japanese PlayStation Network on March 24, 2009.

- Zeus Carnage Heart Second - a sequel with a new storyline, programming was similar but otherwise significantly different from the original Carnage Heart. It was released for the Japanese PlayStation Network on May 13, 2009.

- Zeus II Carnage Heart - another sequel (not to be confused with "Zeus Carnage Heart Second") with a new storyline, and vastly improved graphics over the original Carnage Heart. It was released for the Japanese PlayStation Network on June 10, 2009.

- Carnage Heart Portable (PSP) - offers improved graphics, updated chips and interface, as well as new OKE types.

- Carnage Heart EXA (PSP) - Updated chips, interface, and new OKEs. It was released in North America on March 19, 2013

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